Integration
This chapter will introduce the integration methods of GPUPixel across different systems. The latest precompiled libraries for each platform can be downloaded from here.
iOS & MacOS
The linking methods for iOS and MacOS libraries are the same, so they are discussed together.
Adding Dependencies
Copy the GPUPixel library to your project directory.
├── gpupixel.framework
├── gpupixel.framework
Select Project -> Targets -> Build Phases -> Link Binary With Libraries
.
Click the +
button at the bottom left to add the dependencies as shown above. CoreMedia.framework
and AVFoundation.framework
are system libraries that provide capabilities such as camera capture.
WARNING
If you are creating your own Xcode project, remember to turn off the Build Settings -> Compress PNG Files -> NO
option, otherwise it will cause image color inversion
Framework Search Path
Select Project -> Targets -> Build Settings -> Search Paths -> Framework Search Paths
, and enter the path where GPUPixel is stored.
Embedding Framework
Select Project -> Targets -> General -> Frameworks, Libraries, and Embedded Content
.
Set the GPUPixel library to Embed & Sign
, and choose Do Not Embed
for the system libraries.
Objective-C Invocation
Since GPUPixel is written in C++, to call C++ from Objective-C, you need to change the file extension of the Objective-C source files from .m
to .mm
. This allows mixing Objective-C and C++.
All GPUPixel headers are included in gpupixel.h
. Simply import
#import <gpupixel/gpupixel.h>
Swift Invocation
After Swift 5.9, direct interaction with C++ is possible through a bridging header, eliminating the need for Objective-C as an intermediary. You can refer to this article or the official Swift documentation on Mixing Swift and C++.
Android
Download the latest gpupixel-release.aar
and place it in your Android project directory, such as the libs
folder.
Add the dependency in Gradle:
dependencies {
implementation files('libs/gpupixel-release.aar')
}
Then sync the project. For reference, see the Android Demo.
Reference article: Importing AAR Packages in Android
Windows and Linux
Refer to the demo and CMake configuration.